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Recruiting NCT07158424

Serious Games for Serious Outcomes: Enhancing Cognition, Balance, and Quality of Life in Children With Cerebral Palsy

Trial Parameters

Condition Cerebral Palsy
Sponsor Nataliya Hrabarchuk
Study Type INTERVENTIONAL
Phase N/A
Enrollment 30
Sex ALL
Min Age 6 Years
Max Age 14 Years
Start Date 2024-11-11
Completion 2026-01-02
Interventions
Serious gamesIntensive rehabilitationPhysical therapy

Brief Summary

Children with cerebral palsy (CP) often face challenges with balance, movement, and skills such as memory, problem-solving, and attention. These difficulties can affect not only daily activities but also their quality of life. Rehabilitation usually focuses on physical therapy, but recent research shows that combining movement training with cognitive tasks may be even more effective. What we are studying. This study is focused at whether serious games from the Vana Vital platform-that was specifically designed for rehabilitation-can improve balance, cognition, and quality of life in children with CP. These games are not ordinary video games: they were created to encourage children to move, focus, and solve problems at the same time (dual-tasking). The expected benefits include: * Better trunk control and stability. * Improved memory, attention, and reasoning. * Enhanced participation in daily life and overall well-being. Takeaway. This study is exploring an innovative approach to rehabilitation: using technology and games not only to strengthen the body but also to train the mind. If successful, this method may provide a fun, effective, and family-friendly addition to traditional therapies for children with CP.

Eligibility Criteria

Inclusion Criteria: * Diagnosis of cerebral palsy * Ability to attend the educational institutions * GMFCS I, II, III Exclusion Criteria: * GMFCS IV, V * Uncooperative behaviour * Uncontrolled seizures

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