← Back to Clinical Trials
Recruiting NCT07235696

Game Intervention for Resilience

Trial Parameters

Condition Chronic Stress
Sponsor The University of Hong Kong
Study Type INTERVENTIONAL
Phase N/A
Enrollment 50
Sex ALL
Min Age 23 Years
Max Age 35 Years
Start Date 2025-05-19
Completion 2026-08-20
Interventions
Game-based Intervention

Brief Summary

The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress. The main questions it aims to answer are: * Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up? * Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time? Researchers will compare the game-based intervention to a waitlist control group to see if the game leads to better emotional and mental health outcomes. Participants will: * Be randomly assigned to either the game-based intervention group or the waitlist control group * Engage with the assigned program for 10 days within two weeks * Complete psychological assessments before and after the intervention, and again at 3-month follow-up

Eligibility Criteria

Inclusion Criteria: * fluency in oral and written Cantonese or Mandarin; * having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index); * normal or corrected-to-normal vision and hearing. Exclusion Criteria: * formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour; * major physical illness, neurological condition or traumatic brain injury; * Intake of medication within the previous 6 months that may affect emotion or cognitive functions; * pregnancy (for women); * prior experience with any commercial computer repair simulation game.

Related Trials